Nano's Build Guide: Void Knight

Written by IyeNano

Header art by Peter Zhou

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How to play a VOID KNIGHT in Living Erenel

"Kneel before me, and beg for a swift end."

Once an aspiring member of the Midnight Eyrie and a champion of Luniwyn, you have succumbed to the vacuous corruption and your mind has been defiled with madness. Now you seek to let loose the entropy of the void by any means necessary while fighting against the swords of the Silver Maiden you before called ally. Will you succeed and bring forth the infinite darkness, or will you be consumed by the power you dared to wield? Only time will tell.

Starting Race: Moon Elf

Starting Faction: Any (Lone Wolf most thematically appropriate)

Alignment: NE or CE

Starting Stat Block

STR: 15
DEX: 8 + 2
CON: 14
INT: 12
WIS: 10
CHA: 13 + 1

Starting Proficiencies

Armor: All armor, shields

Weapons: Simple weapons, martial weapons

Tools: A tool of your choice provided by faction

Saving Throws: Wisdom, Charisma

Skills: Athletics, Religion, Perception + 2 provided by your faction

Starting Equipment

  • Chain Mail
  • Two Martial Weapons (Greatsword and Umbra Glaive)
  • Five Javelins
  • An Explorer’s Pack
  • A Holy Symbol
  • Equipment provided by chosen Faction

Weapons do not need to be replaced but you can choose to improve them over time to give you better martial capability. Plate Armor would be beneficial for high AC. Be sure to get a component pouch or arcane focus to cast Warlock spells when you take your first level into the class.

Level Progression

Level 1: Paladin 1

  • Divine Sense
  • Lay On Hands

Level 2: Paladin 2

  • Fighting Style: Blessed Warrior
    • Word of Radiance
    • Spare the Dying
  • Spellcasting (Access to 1st Level Spells)
  • Divine Smite

Level 3: Paladin 3

  • Sacred Oath: Oath of the Watchers
    • Oath Spells (Alarm, Detect Magic)
    • Channel Divinity (Watcher’s Will, Abjure the Extraplanar)

Level 4: Paladin 4

  • Feat: Resilient
    • +1 STR to 16
    • Proficiency in STR saving throws

Level 5: Paladin 5

  • Extra Attack
  • Spellcasting (Access to 2nd level spells)
  • Oath Spells (Moonbeam, See Invisibility)

Level 6: Paladin 5/Warlock 1

  • Sacred Oath Retraining: Oathbreaker
    • Oathbreaker Spells (1st level and 2nd level)
    • Channel Divinity (Control Undead, Dreadful Aspect)
  • Otherworldly Patron: The Great Old One
    • Expanded Spell List
    • Awakened Mind
  • Pact Magic (Access to 1st Level Warlock spells)

Note: Class and Subclass retraining is a feature exclusive to the Living Erenel campaign. Please talk to your DM about changing aspects of your character if you use this build outside of Living Erenel.

Level 7: Paladin 6/Warlock 1

  • Aura of Protection
  • Blessed Warrior Cantrip Change (Word of Radiance to Toll the Dead)

Level 8: Paladin 6/Warlock 2

  • Eldritch Invocations (Eldritch Mind, Agonizing Blast)

Level 9: Paladin 6/Warlock 3

  • Pact Boon: Pact of the Blade
  • Pact Magic (Access to 2nd Level Warlock spells)
  • Otherworldly Patron Feature: Expanded Spell List (2nd Level)

Level 10: Paladin 6/Warlock 4

  • Ability Score Improvement: +2 CHA to 16

Level 11: Paladin 6/Warlock 5

  • Pact Magic (Access to 3rd Level Warlock spells)
  • Otherworldly Patron Feature: Expanded Spell List (3nd Level)
  • Eldritch Invocation (Eldritch Smite)

Level 12: Paladin 6/Warlock 6

  • Otherworldly Patron Feature: Entropic Mind

Level 13: Paladin 6/Warlock 7

  • Pact Magic (Access to 4th level Warlock spells)
  • Otherworldly Patron Feature: Expanded Spell List (4th Level)
  • Eldritch Invocation (Grasp of Hadar)

Level 14: Paladin 6/Warlock 8

  • Ability Score Improvement: +2 CHA to 18

Level 15: Paladin 6/Warlock 9

  • Pact Magic (Access to 5th level Warlock spells)
  • Otherworldly Patron Feature: Expanded Spell List (5th Level)
  • Eldritch Invocation (Maddening Hex)

Level 16: Paladin 6/Warlock 10

  • Otherworldy Patron Feature: Thought Shield

Level 17: Paladin 6/Warlock 11

  • Mystic Arcanum (6th level, Mental Prison)

Level 18: Paladin 6/Warlock 12

  • Ability Score Improvement: +2 CHA to 20
  • Eldritch Invocation (Dreadful Word)

Level 19: Paladin 6/Warlock 13

  • Mystic Arcanum (7th level, Etherealness)

Level 20: Paladin 6/Warlock 14

  • Otherworldy Patron Feature: Create Thrall

Final Thoughts

Pros: Very versatile as both a respectable smite stick frontliner while also being able to handle a considerable amount of spellcasting with a nearly full range of Warlock spells and some of the mystic arcanum.

Cons: Weak in the late game in terms of class features and spell options compared to other full casters. Going from D10 to D8 for most of the build means you’re not as beefy compared to other martial characters.

The Void Knight build works well when used in the right way: controlling the minds of others. I don’t think anyone would complain having this build on their adventuring party in terms of mechanics as you can fill just about any role the party might need from DPS, to tank, to healer. However, you will have to tap dance around your powers depending on who you adventure with as even the most adamant of Elturel worshipers see the Vacuous Ones as a threat if for nothing else than they ultimately can’t control pure chaos. However, I think narratively this build has a lot of potential to tell a biblical “fall from grace” story that will providing a level of fun that encourages you keep down your path of corruption.

…Just don’t let Oriora catch you or you’ll feel the wrath of a very angry 5’ 5” Nolimon.